Devlog 6


Intro

Welcome back to another devlog for Armaggedon. Development has been moving steadily, and we're laying down important groundwork for some of the core gameplay systems. This update focuses on new features recently added and a look at what's coming next.

Modular Skill System

One of the focuses in this cycle has been building the foundation for a modular skill system. We now have a working structure that handles skill casting and collision logic in a clean, extensible way. This makes it significantly easier to add new abilities without reinventing the wheel each time.

We’ve started with two initial prototype skills:

  • Stun: A skill that generates an expanding area on activation. The effect isn’t implemented yet, but the casting logic and collision detection are functional.

  • Convert: This skill sends out a moving area. Like Stun, its actual effect isn’t active yet, but it follows the same modular logic and collision handling system.

The focus here was on building a flexible system first, and that’s now in place. Effects and polish will come next.  Here's a small gif showing the casting of "Stun" by the opposite player:


Sniper Scope View

We’ve added a close-up view for the sniper weapon. This feature is essential for precision aiming and helps reinforce the unique feel of the sniper class.


What's to Come

Here's what's on the horizon:

  • Implementation of skill effects for both Stun and Convert

  • Differentiated sprites for the Angel and Demon players

  • Improved NPC AI

  • A new map designed to offer fresh layout and gameplay opportunities

Files

Armageddon v0.1.1-a1 177 MB
14 days ago
Armageddon v0.1.1-a1 119 MB
14 days ago

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