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Devlog
Armageddon
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Devlog
Devlog 6
June 30, 2025
by
Melifluus
Intro Welcome back to another devlog for Armaggedon. Development has been moving steadily, and we're laying down important groundwork for some of the core gameplay systems. This update focuses on new...
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Devlog 5: Weapon improvements
June 16, 2025
by
Myrksh
#devlog
Weapon HUD A new user interface has been implemented for weapon management. Players can now clearly see their primary weapon and have access to an additional slot for a secondary weapon. Additionally,...
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Devlog 4: First playable version
May 30, 2025
by
Myrksh
At Studio Bhibli, we are glad to announce the release of the first major version of Armageddon! This build is includes almost all the basic features at the core of our vision for the full game. It's n...
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Devlog 3: Experience Improvements
May 12, 2025
by
Hcatmin
Over the past few weeks at Studio Bhibli, we’ve been focused on refining and consolidating the features introduced in our last devlog. This update is less about adding new systems and more about tig...
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Devlog 2: Major progress
April 27, 2025
by
Melifluus
At Studio Bhibli, we've been hard at work to make our vision come to fruition. In this devlog, we come to showcase all the new nice stuff now available in the game. So, let's get right into it, shall...
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First Milestone
April 11, 2025
by
Hcatmin
#milestone, #progress
✝️ Changes Implemented Over the course of this milestone, we have made significant progress on core multiplayer systems and gameplay mechanics. Here is a breakdown of what was implemented: Player...
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Devlog 1: The Last Battle between Good and Evil
April 07, 2025
by
Melifluus
#devlog, #progress
✝️ Introduction ✝️ Hello! We are "Estudio Bíblico los Jueves a las 15:00" (Biblical Studies on Thursdays at 3 PM), or "Studio Bhibli" For short. We are a team of three young men working on ou...
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